Using the Object Type Filter

Object Type Filter collects 3D nodes based on their type. For example, use the Object Type Filter to collect Light nodes in your project.

To use the Object Type Filter:

  1. In the Library press Alt and right-click Rendering > Object Sources and select Object Type Filter.
  2. In the Properties set:
  3. To take the Object Type Filter into use, in the Draw Objects Render Pass or Draw Objects With Material Render Pass that you use to render the 3D nodes to which you want to apply the filter, set the Object Source property to the Object Type Filter or to an object source which collects the Object Type Filter.
    For example:
    1. In the Library > Rendering > Render Passes create a Group Render Pass and inside it create:
      • Clear Render Pass
      • Draw Objects Render Pass
    2. In the Library select the Draw Objects Render Pass that you created and in the Properties set the Object Source property to the filter that you created or to an object source which collects the filter. See Using object sources.
    3. In the Project select the Scene node to which you want to apply the filter and in the Properties set the Render Pass property to the Group Render Pass whose child Draw Objects Render Pass uses as its object source the filter you created.

      Kanzi Studio renders the nodes collected by the filter.

Using Object Type Filter filters in the API

For details, see the KzuObjectTypeFilter class in the API reference.

See also

Using the Contains Property Filter

Using the Property Is Equal Filter

Using the Sorting Filter

Using the Tag Filter

Filters

Rendering

Using object sources